Second week of prototyping


For the second week of prototyping we have added some extra features, like: light turning on and off so the players can't see where they're going and have to stay close to the ball for light, items appear on the map, you can now also throw your ball to your opponents.

The light changes with a timer that runs in the background, the main light goes out, leaving the balls with a radiating light, so the players have to stay close to the balls to see where he's going.

The player can now dodge the pursuing ball, and doing so it launches the ball over the player, players can use this to take down other players as well as save themselves.


When the ball got launched it didn't bounce of surfaces so we implemented that in order to have it feel better and add more danger to launching the balls, as opposed to it sticking and sliding against the colliding wall.


The gameplay was impossible to test out properly with there being only 1 player in the scene so this week we implemented multiplayer for up to 4 players. With every player having their own pursuing ball.


Joycon support implemented, also it is the only input possible at the moment.

Players can also lose now when they get hit by a ball, turning them into a ragdoll and losing control of their character.

The camera is put on top so you can see everything on the map, by pressing 'C' you alter the camera and can see the map from a different angle. This is just to see which angle suits us more.

There are also pick-ups, by walking over one of them you gain a buff or nerf, depends on what kind of a pick-up you walked over. For now the only one present is one that boosts your speed.

For now, this is what we have, but we still have a lot more fun factors to implement to make the game look better and make it more playable!

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