production 2, second week
Pursueball » Devlog
This week we've added more visuality to the game and also an input system!
The pick-ups have a new look and now also a flashy effect. The way we made our pick-ups before was so that when we had to add something to it, it would require lots of work to implement it; one prefab could change into a random pick-up, but now each pick-up is a seperate prefab.
The walls now don't mysteriously disappear after their lifetime is over, they've now gotten a "death" animation as well; they explode!
Players can now choose whether to use Joycons or Xbox/PS4 controllers before starting their game.
Visually players now have their correct textures instead of being made by clay as well as the balls have a trailing effect behind them.
Files
Group30_PursueBall_Production5.zip.zip 22 MB
Apr 23, 2020
Get Pursueball
Pursueball
Group-30
Status | Released |
Authors | RMirrer, TimCallewaert, FadedMeat, TitusVanLierop, dannith |
Genre | Survival |
Tags | couch-co-op, Unity |
More posts
- handing-in timeMay 27, 2020
- polish, second weekMay 14, 2020
- polish, first weekMay 07, 2020
- production 3, third weekApr 30, 2020
- sprint 3, first weekApr 02, 2020
- production, third weekMar 26, 2020
- Production, second weekMar 19, 2020
- Production, first weekMar 12, 2020
- Second week of prototypingMar 05, 2020
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