production 2, second week


This week we've added more visuality to the game and also an input system!

The pick-ups have a new look and now also a flashy effect. The way we made our pick-ups before was so that when we had to add something to it, it would require lots of work to implement it; one prefab could change into a random pick-up, but now each pick-up is a seperate prefab.


The walls now don't mysteriously disappear after their lifetime is over, they've now gotten a "death" animation as well; they explode!


Players can now choose whether to use Joycons or Xbox/PS4 controllers before starting their game.


Visually players now have their correct textures instead of being made by clay as well as the balls have a trailing effect behind them.


Files

Group30_PursueBall_Production5.zip.zip 22 MB
Apr 23, 2020

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