polish, first week
This week we didn't add any new elements to the game, we polished the previous stuff we had and we also fixed some bugs.
Player movement is more organic now, taking smoother turns instead of snapping to an angle.
Now the balls, instead of all of them giving yellow light, each ball gives light in accordance to its color. So the blue ball gives blue light, red gives red light, etc.
The same goes for the indication that they're momentarily invinsible
Also, because we forgot about the grass lights during black-out, we added them now as well
We have also worked on some bug-fixes. For example, the player sometimes went outside the wall. That's fixed now. We also noticed the players just layed on the arena when they died, so now they get removed from the scene, making it look less clustered.
We also changed the rate of the hazards spawning, making the game more enjoyable to play.
Files
Get Pursueball
Pursueball
Group-30
Status | Released |
Authors | RMirrer, TimCallewaert, FadedMeat, TitusVanLierop, dannith |
Genre | Survival |
Tags | couch-co-op, Unity |
More posts
- handing-in timeMay 27, 2020
- polish, second weekMay 14, 2020
- production 3, third weekApr 30, 2020
- production 2, second weekApr 23, 2020
- sprint 3, first weekApr 02, 2020
- production, third weekMar 26, 2020
- Production, second weekMar 19, 2020
- Production, first weekMar 12, 2020
- Second week of prototypingMar 05, 2020
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