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Devlog
Submission to DAE Game Projects 2020
Pursueball
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Devlog
handing-in time
May 27, 2020
by
FadedMeat
So, after a whole semester we made our beloved game Pursueball. It wasn't easy, but we did learn a lot from making it. Setting up the players wasn't an easy task, we had to experiment with that a lot,...
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polish, second week
May 14, 2020
by
FadedMeat
This week we made the game feel nicer, the blackout now has a nice transition, the lights that change during blackout also have a nice transition, we gave the swap pick-up a new mechanic, the pick-up...
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polish, first week
May 07, 2020
by
FadedMeat
This week we didn't add any new elements to the game, we polished the previous stuff we had and we also fixed some bugs. Player movement is more organic now, taking smoother turns instead of snapping...
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production 3, third week
April 30, 2020
by
FadedMeat
Players can personalize their Frogmen characters with custom head items, including: Tophat, Halo, Devil horns and Beanie! We have added the last elements to our game. Like a new timer, new effects and...
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production 2, second week
April 23, 2020
by
FadedMeat
This week we've added more visuality to the game and also an input system! The pick-ups have a new look and now also a flashy effect. The way we made our pick-ups before was so that when we had to add...
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sprint 3, first week
April 02, 2020
by
FadedMeat
So, this week we made the scene look more decent and fixed some bugs and errors that we had. As you can see, we added actual rocks as obstacles instead of some cubes, they've got spawn effect as well...
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production, third week
March 26, 2020
by
FadedMeat
At the third week of our production we added the meshes and animation of the character, the black-out event, more stable playability, and a lot more. A thing we struggled with was spawning the walls...
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Production, second week
March 19, 2020
by
dannith
After first week of production we kept improving the core gameplay, as well as implement some powerups. Now you have pick-ups that can either help you or make it a little harder on you. For now, you h...
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Production, first week
March 12, 2020
by
FadedMeat
What we've learned from our prototyping sessions we applied to our production. What went right we integrated into our game and what didn't go so well we dropped. For example, the ball navigation and b...
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Second week of prototyping
March 05, 2020
by
FadedMeat
For the second week of prototyping we have added some extra features, like: light turning on and off so the players can't see where they're going and have to stay close to the ball for light, items ap...
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First week of prototyping
February 26, 2020
by
FadedMeat
So we started with finding out which one was better to develop our game with; Unreal or Unity. Using Unreal, one of our developers spend about 8h trying to make a ball follow the player, which he coul...
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Brainstorm
February 19, 2020
by
RMirrer
#Brainstorm, #Design
We started our idea by asking around what people thought. All of us came up with multiple ideas however we had one rather vague idea, each time we passed it another function or idea got added towards...
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